VISUAL DEVELOPMENT
STRAW
Feature Development · Concept Artist · SCAD CLC
Worked with a story team and producer John Carls (Rango) to develop the visual world for an original feature concept. Explored characters, environments, props, and key story moments through rapid sketches, 3D-supported compositions, and finished digital paintings, iterating in response to producer feedback.
OUT AT SEA
Character, Creature & Environment Development
Early visual development for an original story concept exploring a fisherman, his vessel, and an encounter at sea. Developed character silhouettes, creature designs, props, environments, and production concepts from initial exploration through selected visual directions.
Feyterra
Character & World Development
Visual development for an original story world, exploring characters across stages of life alongside environments, ecosystems, and key story moments. Developed the world through character studies, composition sketches, environmental concepts, and finished paintings.